Example Game Play
Four challengers gather around the table to play Vices and Vengeance.
Jordan. Taylor. Casey. Avery.
The players roll any 20-sided die to determine who will face temptation first.
- Jordan
- Taylor
- Casey
- Avery
Jordan wins the honor — and the danger — of going first.
Now the players take turns rolling the Mirror die with the seven colored Sin dice, waiting to see which Sin answers the call.
Jordan rolls a 5.
Lust and
Wrath both rise to meet it.
Jordan pauses. Lust is tempting, but Wrath feels stronger. Jordan claims the
large Wrath d6 and the
Wrath d20.
Taylor rolls a 3. Nothing answers. Taylor rolls again — 4.
Only Sloth matches, so Taylor claims the light blue Sloth d6 and d20.
Casey rolls a 2.
Greed flashes gold across the table. Casey takes Greed.
Avery rolls a 4.
Pride steps forward. Avery claims the metal purple d6, the transparent purple d6, and the Pride d20.
The Sins have chosen their champions. The game is ready to begin.
Jordan’s First Turn
Jordan gathers a dangerous handful of dice: the seven smaller Sin dice, the d8, d10, d12,
the Wrath d20, and the Mirror, Medusa,
Silver Bullet, Werewolf, David, and Goliath dice.
While Jordan rolls, the other players roll their Sin die and Nemesis d20, hoping to catch Jordan in a match.
| Lust(d6) | 4 |
| Greed(d6) | 3 |
| Pride(d6) | 2 |
| Sloth(d6) | 1 |
| Gluttony(d6) | 5 |
| Envy(d6) | 1 |
| Wrath(d6) | 4 |
| d12 | 6 |
| d10 | 2 |
| d8 | 6 |
| Silver Bullet(d6) | 2 |
| Werewolf(d6) | 5 |
| Mirror(d6) | 1 |
| Medusa(d6) | 2 |
| David(d6) | 6 |
| Goliath(d6) | 6 |
| Wrath(d20) | 4 |
Taylor suddenly smiles. Taylor’s
Sloth d6 matched Jordan’s Sloth die.
Jordan must immediately roll both Sloth dice and take the result. The dice tumble:
5 and 2.
Sloth takes hold. Taylor must give up rolling their Nemesis die for the rest of the game.
Such is Sloth.
This counts as removing a die, so Jordan is not required to remove anything else — but Jordan studies the table anyway.
David and Goliath both rolled 6. Together they score zero, so Jordan removes them too.
Nothing else is worth scoring.
Jordan’s score remains 5. The danger is only beginning.
Jordan rolls again:
| Lust(d6) | 1 |
| Greed(d6) | 3 |
| Pride(d6) | 4 |
| Gluttony(d6) | 4 |
| Envy(d6) | 1 |
| Wrath(d6) | 4 |
| d12 | 6 |
| d10 | 3 |
| d8 | 1 |
| Silver Bullet(d6) | 3 |
| Werewolf(d6) | 4 |
| Mirror(d6) | 6 |
| Medusa(d6) | 6 |
| Wrath(d20) | 1 |
No matches. The table groans. Jordan is still alive.
The Mirror matched Medusa, so Jordan removes them and satisfies the requirement to remove a score this roll.
Nothing else is worth taking.
Jordan’s score remains 5.
Jordan rolls again:
| Lust(d6) | 2 |
| Greed(d6) | 1 |
| Pride(d6) | 1 |
| Gluttony(d6) | 2 |
| Envy(d6) | 3 |
| Wrath(d6) | 1 |
| d12 | 5 |
| d10 | 9 |
| d8 | 6 |
| Silver Bullet(d6) | 6 |
| Werewolf(d6) | 5 |
| Wrath(d20) | 1 |
Again — no matches. Jordan is rolling like the dice owe them money.
The Silver Bullet and Werewolf must be scored together, so Jordan takes the safe 1 point and removes them.
The d10 showing 9 is also only 1 point, so Jordan scores it too.
The d8 showing 6 is tempting, but Jordan hesitates. Two points feels unnecessary this early.
Jordan’s score is now 7.
Jordan rolls again:
| Lust(d6) | 3 |
| Greed(d6) | 1 |
| Pride(d6) | 6 |
| Gluttony(d6) | 2 |
| Envy(d6) | 4 |
| Wrath(d6) | 3 |
| d12 | 4 |
| d8 | 6 |
| Wrath(d20) | 16 |
Still no matches. Casey rolls a 15. Avery rolls an 11. Close enough to make everyone lean in — but not close enough to stop Jordan.
Jordan removes Pride for zero points.
The Wrath d20 is dangerous now, but Jordan decides to keep chasing a better score.
Jordan is still sitting at 7.
Jordan rolls again:
| Lust(d6) | 3 |
| Greed(d6) | 1 |
| Envy(d6) | 4 |
| Gluttony(d6) | 2 |
| Wrath(d6) | 3 |
| d12 | 4 |
| d8 | 6 |
| Wrath(d20) | 16 |
Danger-close again, but somehow nobody matches. The table is starting to feel cursed.
Jordan scores both Greed and
Envy, staying at 7 points.
This is becoming a ridiculous run of luck… rolls continue…